#include "Templates/SubclassOf.h"
#include "UObject/Object.h"
#include "UObject/StructOnScope.h"
#include "Engine/EngineTypes.h"
#include "ComponentInstanceDataCache.generated.h"
Go to the source code of this file.
◆ FActorComponentDuplicatedObjectData
◆ ECacheApplyPhase
At what point in the rerun construction script process is ApplyToActor being called for
| Enumerator |
|---|
| PostSimpleConstructionScript | |
| PostUserConstructionScript | |
| NonConstructionScript | |
◆ EComponentCreationMethod
| Enumerator |
|---|
| Native | A component that is part of a native class.
|
| SimpleConstructionScript | A component that is created from a template defined in the Components section of the Blueprint.
|
| UserConstructionScript | A dynamically created component, either from the UserConstructionScript or from a Add Component node in a Blueprint event graph.
|
| Instance | A component added to a single Actor instance via the Component section of the Actor's details panel.
|