UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CompressionUtil.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6#include "Containers/Array.h"
8
9class FArchive;
11class FLinker;
12class FName;
13
14namespace FCompressionUtil
15{
16
17
19
20
34};
FPlatformTypes::int64 int64
A 64-bit signed integer.
Definition Platform.h:1127
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Archive.h:1208
Definition CustomVersion.h:111
Definition Linker.h:398
Definition NameTypes.h:617
Definition Array.h:670
Definition CompressionUtil.cpp:15
void CORE_API LogHexDump(const uint8 *Bytes, int64 BytesNum, int64 OffsetStart, int64 OffsetEnd, int32 BytesPerLine)
Definition CompressionUtil.cpp:133
void CORE_API SerializeCompressorName(FArchive &Archive, FName &Compressor)
Definition CompressionUtil.cpp:20
TArray< FString > CORE_API HexDumpLines(const uint8 *Bytes, int64 BytesNum, int64 OffsetStart, int64 OffsetEnd, int32 BytesPerLine)
Definition CompressionUtil.cpp:97