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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Functions | |
| void CORE_API | SerializeCompressorName (FArchive &Archive, FName &Compressor) |
| TArray< FString > CORE_API | HexDumpLines (const uint8 *Bytes, int64 BytesNum, int64 OffsetStart, int64 OffsetEnd, int32 BytesPerLine) |
| void CORE_API | LogHexDump (const uint8 *Bytes, int64 BytesNum, int64 OffsetStart, int64 OffsetEnd, int32 BytesPerLine) |
| TArray< FString > CORE_API FCompressionUtil::HexDumpLines | ( | const uint8 * | Bytes, |
| int64 | BytesNum, | ||
| int64 | OffsetStart, | ||
| int64 | OffsetEnd, | ||
| int32 | BytesPerLine = 32 |
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| ) |
Logs or writes to an array of strings a memory region as a hex dump For logging, log category: LogCore, level: Display. Bytes, BytesNum are used to designate the overall memory region of interest (e.g. a file in memory), but only bytes from OffsetStart to OffsetEnd will be logged out, and current offset will be printed at each line's start.
| Bytes | memory location of the data |
| BytesNum | total size of the data |
| OffsetStart | offset to first byte to be logged out (pass 0 if you want to log out whole region) |
| OffsetEnd | offset to the end of log window (pass BytesNum if you want to log out whole region) |
| BytesPerLine | how many bytes to print per line of hex dump |
| void CORE_API FCompressionUtil::LogHexDump | ( | const uint8 * | Bytes, |
| int64 | BytesNum, | ||
| int64 | OffsetStart, | ||
| int64 | OffsetEnd, | ||
| int32 | BytesPerLine | ||
| ) |