UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ConsoleSlateDebuggerPrepass.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5
7
8#if WITH_SLATE_DEBUGGING
9
10#include "CoreMinimal.h"
13#include "Delegates/Delegate.h"
14#include "HAL/IConsoleManager.h"
16
24{
25public:
27 virtual ~FConsoleSlateDebuggerPrepass() override;
28
29 virtual void LoadConfig() override;
30
31protected:
32 virtual FString GetConfigSection() const override { return TEXT("SlateDebugger.Prepass"); }
34 {
35 return FString::Printf(TEXT("%d widgets prepassed"), NumberOfWidgetsUpdatedThisFrame);
36 }
37 virtual FAutoConsoleVariableRef& GetEnabledCVar() override { return EnabledRefCVar; }
38 virtual void StartDebugging_Internal() override;
39 virtual void StopDebugging_Internal() override;
40
41 virtual void AddUpdatedWidget(const SWidget& Widget, const FConsoleSlateDebuggerUtility::TSWindowId WindowId, bool bIncrementUpdateCount = true) override;
42
43private:
45
46private:
47 //~ Console objects
58};
59
60#endif //WITH_SLATE_DEBUGGING
#define TEXT(x)
Definition Platform.h:1272
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition IConsoleManager.h:2026
Definition IConsoleManager.h:1580
Definition SWidget.h:165