UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ConstraintsActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7#include "UObject/ObjectPtr.h"
9
10#include "ConstraintsActor.generated.h"
11
13class UObject;
14
15UCLASS(NotPlaceable, MinimalAPI)
17{
19
20public:
21 // Sets default values for this actor's properties
24
25 CONSTRAINTS_API virtual void BeginDestroy() override;
26 CONSTRAINTS_API virtual void Destroyed() override;
27
28 CONSTRAINTS_API virtual void PostRegisterAllComponents() override;
29
30#if WITH_EDITOR
31 CONSTRAINTS_API virtual void PostEditUndo() override;
32#endif
33
34protected:
35 // Called when the game starts or when spawned
36 CONSTRAINTS_API virtual void BeginPlay() override;
37
38public:
39 // Called every frame
40 CONSTRAINTS_API virtual void Tick(float DeltaTime) override;
41
42 UPROPERTY()
43 TObjectPtr<UConstraintsManager> ConstraintsManager = nullptr;
44
46 void RegisterConstraintsTickFunctions() const;
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition ConstraintsActor.h:17
Definition UObjectGlobals.h:1292
Definition ConstraintsManager.h:162
Definition Object.h:95
virtual COREUOBJECT_API void BeginDestroy()
Definition Obj.cpp:1071
Definition ObjectPtr.h:488