UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CopyCompressShader.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "GlobalShader.h"
6#include "SceneView.h"
9
constexpr auto MakeArrayView(OtherRangeType &&Other)
Definition ArrayView.h:873
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EPixelFormat
Definition PixelFormat.h:16
@ PF_BC5
Definition PixelFormat.h:40
@ PF_BC7
Definition PixelFormat.h:73
@ PF_DXT1
Definition PixelFormat.h:22
@ PF_BC4
Definition PixelFormat.h:56
@ PF_DXT5
Definition PixelFormat.h:24
@ PF_BC6H
Definition PixelFormat.h:72
#define SHADER_PARAMETER_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1720
#define SHADER_PARAMETER_SAMPLER(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1740
#define BEGIN_SHADER_PARAMETER_STRUCT(StructTypeName, DllStorage)
Definition ShaderParameterMacros.h:1482
#define SHADER_PARAMETER_RDG_TEXTURE_UAV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1788
#define END_SHADER_PARAMETER_STRUCT()
Definition ShaderParameterMacros.h:1485
#define SHADER_PARAMETER_RDG_TEXTURE_SRV(ShaderType, MemberName)
Definition ShaderParameterMacros.h:1764
#define SHADER_PARAMETER(MemberType, MemberName)
Definition ShaderParameterMacros.h:1684
#define SHADER_PERMUTATION_INT(InDefineName, Count)
Definition ShaderPermutation.h:492
#define SHADER_PERMUTATION_BOOL(InDefineName)
Definition ShaderPermutation.h:482
Definition CopyCompressShader.h:12
static constexpr int32 GroupSize
Definition CopyCompressShader.h:30
DECLARE_GLOBAL_SHADER(FCopyCompressCS)
static int32 GetCompressionPermutation(EPixelFormat InFormat)
Definition CopyCompressShader.h:38
SHADER_USE_PARAMETER_STRUCT(FCopyCompressCS, FGlobalShader)
Definition GlobalShader.h:269
Definition ShaderPermutation.h:229