#include "CoreMinimal.h"
#include <initializer_list>
#include <type_traits>
Go to the source code of this file.
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| template<typename IndexType , typename ... TArrayArgs> |
| using | UE::Anim::TTypedIndexArray = TTypedIndexRange< IndexType, TArray< TArrayArgs... > > |
| |
| template<typename IndexType , typename ... TArrayViewArgs> |
| using | UE::Anim::TTypedIndexArrayView = TTypedIndexRange< IndexType, TArrayView< TArrayViewArgs... > > |
| |
| template<typename ElementType , typename BoneIndexType , typename InAllocatorType = typename TArray<ElementType>::AllocatorType> |
| using | TCustomBoneIndexArray = UE::Anim::TTypedIndexRange< BoneIndexType, TArray< ElementType, InAllocatorType > > |
| |
| template<typename ElementType , typename BoneIndexType > |
| using | TCustomBoneIndexArrayView = UE::Anim::TTypedIndexRange< BoneIndexType, TArrayView< ElementType > > |
| |
◆ TCustomBoneIndexArray
◆ TCustomBoneIndexArrayView