UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
CustomBuildSteps.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "Containers/Array.h"
6#include "Containers/Map.h"
8#include "CoreMinimal.h"
10
11class FJsonObject;
12
17{
20
22 PROJECTS_API bool IsEmpty() const;
23
25 PROJECTS_API void Read(const FJsonObject& Object, const FString& FieldName);
26
28 PROJECTS_API void Write(TJsonWriter<>& Writer, const FString& FieldName) const;
29
31 PROJECTS_API void UpdateJson(FJsonObject& JsonObject, const FString& FieldName) const;
32};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition JsonObject.h:23
Definition JsonWriter.h:85
Definition UnrealString.h.inl:34
Definition CustomBuildSteps.h:17
PROJECTS_API void UpdateJson(FJsonObject &JsonObject, const FString &FieldName) const
Definition CustomBuildSteps.cpp:71
TMap< FString, TArray< FString > > HostPlatformToCommands
Definition CustomBuildSteps.h:19
PROJECTS_API bool IsEmpty() const
Definition CustomBuildSteps.cpp:11