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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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Go to the source code of this file.
Classes | |
| class | FD3D11ConstantBuffer |
Macros | |
| #define | MAX_GLOBAL_CONSTANT_BUFFER_BYTE_SIZE (16*4096) |
| #define | MIN_GLOBAL_CONSTANT_BUFFER_BYTE_SIZE 128 |
Enumerations | |
| enum | ED3D11ShaderOffsetBuffer { GLOBAL_CONSTANT_BUFFER_INDEX = 0 , MAX_CONSTANT_BUFFER_SLOTS } |
Functions | |
| DECLARE_CYCLE_STAT_EXTERN (TEXT("Global Constant buffer update time"), STAT_D3D11GlobalConstantBufferUpdateTime, STATGROUP_D3D11RHI,) | |
| #define MAX_GLOBAL_CONSTANT_BUFFER_BYTE_SIZE (16*4096) |
Size of the default constant buffer. Note: D3D11 allows for 64k of storage but increasing this has a negative impact on performance.
| #define MIN_GLOBAL_CONSTANT_BUFFER_BYTE_SIZE 128 |
| DECLARE_CYCLE_STAT_EXTERN | ( | TEXT("Global Constant buffer update time") | , |
| STAT_D3D11GlobalConstantBufferUpdateTime | , | ||
| STATGROUP_D3D11RHI | |||
| ) |