UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D11StateCache.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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// Implementation of Device Context State Caching to improve draw
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// thread performance by removing redundant device context calls.
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#pragma once
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#include "
D3D11StateCachePrivate.h
"
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typedef
FD3D11StateCacheBase
FD3D11StateCache
;
D3D11StateCachePrivate.h
FD3D11StateCache
FD3D11StateCacheBase FD3D11StateCache
Definition
D3D11StateCache.h:10
FD3D11StateCacheBase
Definition
D3D11StateCachePrivate.h:59
Engine
Source
Runtime
Windows
D3D11RHI
Private
D3D11StateCache.h
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