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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <D3D11StateCachePrivate.h>
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| struct | FD3D11ConstantBufferState |
| struct | FD3D11VertexBufferState |
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| bool | bDepthBoundsEnabled = false |
| float | DepthBoundsMin = 0.0f |
| float | DepthBoundsMax = 1.0f |
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Clears all D3D11 State, setting all input/output resource slots, shaders, input layouts, predications, scissor rectangles, depth-stencil state, rasterizer state, blend state, sampler state, and viewports to NULL
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| float FD3D11StateCacheBase::DepthBoundsMax = 1.0f |
| float FD3D11StateCacheBase::DepthBoundsMin = 0.0f |
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