UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DamageType.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
8#include "DamageType.generated.h"
9
19UCLASS(MinimalAPI, const, Blueprintable, BlueprintType)
21{
23
24
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=DamageType)
26 uint32 bCausedByWorld:1;
27
29 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=DamageType)
30 uint32 bScaleMomentumByMass:1;
31
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = RigidBody)
34 uint32 bRadialDamageVelChange : 1;
35
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=RigidBody)
38 float DamageImpulse;
39
41 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Destruction)
42 float DestructibleImpulse;
43
45 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Destruction)
46 float DestructibleDamageSpreadScale;
47
49 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=DamageType)
50 float DamageFalloff;
51};
52
53
54
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition DamageType.h:21
Definition Object.h:95