UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DataLayerType.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DataLayerType.generated.h"
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UENUM
(BlueprintType)
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enum
class
EDataLayerType
:
uint8
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{
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Runtime
,
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Editor
,
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Unknown
UMETA
(
Hidden
),
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Size
UMETA
(
Hidden
)
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};
EAnalyticsSessionShutdownType::Unknown
@ Unknown
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EDataLayerType
EDataLayerType
Definition
DataLayerType.h:9
EDataLayerType::Editor
@ Editor
EDataLayerType::UMETA
@ UMETA
EDataLayerType::Runtime
@ Runtime
EGameplayDebuggerCategoryState::Hidden
@ Hidden
UENUM
#define UENUM(...)
Definition
ObjectMacros.h:749
Size
uint32 Size
Definition
VulkanMemory.cpp:4034
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
Engine
Source
Runtime
Engine
Public
WorldPartition
DataLayer
DataLayerType.h
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