UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DataStream.h File Reference
#include "CoreTypes.h"
#include "DataStream.generated.h"

Go to the source code of this file.

Classes

struct  FDataStreamRecord
 
class  UDataStream
 
struct  UDataStream::FInitParameters
 
struct  UDataStream::FBeginWriteParameters
 
struct  UDataStream::FUpdateParameters
 

Namespaces

namespace  UE
 
namespace  UE::Net
 
namespace  UE::Net::Private
 

Enumerations

enum class  UE::Net::EDataStreamWriteMode : unsigned { UE::Net::Full , UE::Net::PostTickDispatch }
 
enum class  EDataStreamSendStatus : uint8 { Pause = 0 , Send }
 

Functions

const TCHARLexToString (const UDataStream::EDataStreamState State)
 

Enumeration Type Documentation

◆ EDataStreamSendStatus

Enum used to control whether a DataStream is allowed to write data or not. As the DataStreamManager needs to know this the behavior is controlled there.

See also
UDataStreamManager::GetSendStatus, UDataStreamManager::SetSendStatus
Enumerator
Pause 
Send 

Function Documentation

◆ LexToString()

const TCHAR * LexToString ( const UDataStream::EDataStreamState  State)