33#define UE_DATAFLOW_REGISTER_CATEGORY_FORASSET_TYPE(CATEGORY_NAME, ASSET_TYPE) \
34 UE::Dataflow::FCategoryRegistry::Get().RegisterCategoryForAssetType(CATEGORY_NAME, ASSET_TYPE::StaticClass()->GetFName());
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition LazySingleton.h:9
Definition NameTypes.h:617
Definition UnrealString.h.inl:34
Definition DataflowAnyType.cpp:10
Definition DataflowCategoryRegistry.h:14
DATAFLOWCORE_API void RegisterCategoryForAssetType(const FCategoryName Category, const FAssetType AssetType)
Definition DataflowCategoryRegistry.cpp:18
static DATAFLOWCORE_API void TearDown()
Definition DataflowCategoryRegistry.cpp:13
DATAFLOWCORE_API bool IsCategoryForAssetType(const FCategoryName Category, const FAssetType AssetType) const
Definition DataflowCategoryRegistry.cpp:23
static DATAFLOWCORE_API FCategoryRegistry & Get()
Definition DataflowCategoryRegistry.cpp:8