UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DataflowElement.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
7#include "DataflowElement.generated.h"
8
10USTRUCT()
12{
14
16
19
21
22 static FName StaticType() { return FName("FDataflowBaseElement"); }
23
25 virtual bool IsA(FName InType) const { return InType.ToString().Equals(StaticType().ToString());}
26
28 FString ElementName = TEXT("None");
29
31 FDataflowBaseElement* ParentElement = nullptr;
32
35
37 bool bIsConstruction = true;
38
40 bool bIsVisible = true;
41
43 bool bIsSelected = false;
44};
#define TEXT(x)
Definition Platform.h:1272
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::Math::TBox< double > FBox
Definition MathFwd.h:55
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition NameTypes.h:617
Definition DataflowElement.h:12
static FName StaticType()
Definition DataflowElement.h:22
virtual bool IsA(FName InType) const
Definition DataflowElement.h:25
virtual ~FDataflowBaseElement()
Definition DataflowElement.h:20
FDataflowBaseElement(const FString &InElementName, FDataflowBaseElement *InParentElement, const FBox &InBoundingBox, const bool bInIsConstruction)
Definition DataflowElement.h:17