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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Chaos/Core.h"#include "Chaos/Matrix.h"#include "Chaos/Transform.h"#include "Chaos/UniformGrid.h"#include "Chaos/Vector.h"#include "Chaos/Triangle.h"#include "Math/NumericLimits.h"#include "Templates/IsIntegral.h"#include "Chaos/Plane.h"#include "Chaos/TriangleMeshImplicitObject.h"Go to the source code of this file.
Namespaces | |
| namespace | Chaos |
| namespace | Chaos::Utilities |
Functions | |
| void | Chaos::Utilities::GetTetFaces (const FIntVector4 &Tet, FIntVector3 &Face1, FIntVector3 &Face2, FIntVector3 &Face3, FIntVector3 &Face4, const bool invert) |
| int32 | Chaos::Utilities::GetMin (const FIntVector3 &V) |
| int32 | Chaos::Utilities::GetMid (const FIntVector3 &V) |
| int32 | Chaos::Utilities::GetMax (const FIntVector3 &V) |
| FIntVector3 | Chaos::Utilities::GetOrdered (const FIntVector3 &V) |
| FIntVector4 | Chaos::Utilities::GetOrdered (const FIntVector4 &V) |
| void | Chaos::Utilities::GetSurfaceElements (const TArray< FIntVector4 > &Tets, TArray< FIntVector3 > &SurfaceElements, const bool KeepInteriorFaces=false, const bool InvertFaces=false) |
| void | Chaos::Utilities::FindClosestTriangle (const TArray< TVector< FRealSingle, 3 > > &Positions, const TArray< FIntVector3 > &SurfaceElements, const TArray< TVector< FRealSingle, 3 > > &TrianglePositions, TArray< int32 > &SurfaceTriangleIndices, TArray< TVector< FRealSingle, 3 > > &BarycentricWeights, const FRealSingle BoxSize=FRealSingle(10.)) |