9#include "DynamicMeshActor.generated.h"
15UCLASS(ConversionRoot, ComponentWrapperClass,
ClassGroup=DynamicMesh, meta = (ChildCanTick), MinimalAPI)
21 UPROPERTY(Category =
DynamicMeshActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories =
"Mesh,Rendering,Physics,Components|StaticMesh", AllowPrivateAccess =
"true"))
39 UPROPERTY(Category =
"DynamicMeshActor|Advanced", EditAnywhere, BlueprintReadWrite)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition DynamicMeshActor.h:17
Definition UDynamicMesh.h:388
Definition UDynamicMesh.h:123
Definition ObjectPtr.h:488