UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DynamicMeshComponent.h File Reference
#include "Changes/MeshRegionChange.h"
#include "CoreMinimal.h"
#include "BaseDynamicMeshComponent.h"
#include "MeshConversionOptions.h"
#include "Components/MeshRenderDecomposition.h"
#include "DynamicMesh/MeshTangents.h"
#include "TransformTypes.h"
#include "Async/Future.h"
#include "UDynamicMesh.h"
#include "PhysicsEngine/BodySetup.h"
#include "Misc/ScopeLock.h"
#include "Tasks/Task.h"
#include "Util/ProgressCancel.h"
#include "DistanceFieldAtlas.h"
#include "DynamicMeshComponent.generated.h"

Go to the source code of this file.

Classes

class  IRenderMeshPostProcessor
 
struct  TAsyncComponentDataComputeQueue< DataType >
 
struct  TAsyncComponentDataComputeQueue< DataType >::FComputeJob
 

Enumerations

enum class  EDynamicMeshComponentRenderUpdateMode { NoUpdate = 0 , FullUpdate = 1 , FastUpdate = 2 }
 

Enumeration Type Documentation

◆ EDynamicMeshComponentRenderUpdateMode

Render data update hint

Enumerator
NoUpdate 

Do not update render data

FullUpdate 

Invalidate overlay of internal component, rebuilding all render data

FastUpdate 

Attempt to do partial update of render data if possible