UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DynamicResolutionState.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 StereoRendering.h: Abstract stereoscopic rendering interface
5=============================================================================*/
6
7#pragma once
8
9#include "CoreMinimal.h"
10#include "Engine/EngineTypes.h"
12#include "TemporalUpscaler.h"
13
14
17
18
21{
22 // Fired at the very begining of the frame.
24
25 // Fired at the very end of the frame.
27};
28
29
32{
33public:
35
37 virtual void ResetHistory() = 0;
38
44 virtual bool IsSupported() const = 0;
45
47 virtual void SetupMainViewFamily(class FSceneViewFamily& ViewFamily) = 0;
48
51
52protected:
53
56
59
65
67 virtual void SetEnabled(bool bEnable) = 0;
68
70 virtual bool IsEnabled() const = 0;
71
74
75 // Only GEngine can actually enable/disable and emit dynamic resolution event, to force consistency across all implementations.
76 friend class UEngine;
77};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EDynamicResolutionStateEvent
Definition DynamicResolutionState.h:21
ENGINE_API DynamicRenderScaling::FBudget GDynamicPrimaryResolutionFraction
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition DynamicRenderScaling.h:83
Definition DynamicRenderScaling.h:172
Definition SceneView.h:2212
Definition DynamicResolutionState.h:32
virtual DynamicRenderScaling::TMap< float > GetResolutionFractionsApproximation() const =0
virtual void SetTemporalUpscaler(const UE::Renderer::Private::ITemporalUpscaler *InTemporalUpscaler)=0
virtual void SetEnabled(bool bEnable)=0
virtual void SetupMainViewFamily(class FSceneViewFamily &ViewFamily)=0
virtual DynamicRenderScaling::TMap< float > GetResolutionFractionsUpperBound() const =0
virtual ~IDynamicResolutionState()
Definition DynamicResolutionState.h:34
virtual bool IsEnabled() const =0
virtual bool IsSupported() const =0
virtual DynamicRenderScaling::TMap< float > GetResolutionFractionsUpperBoundBudgetValue() const
Definition DynamicResolutionState.h:61
virtual void ProcessEvent(EDynamicResolutionStateEvent Event)=0
virtual void ResetHistory()=0
Definition TemporalUpscaler.h:12
Definition Engine.h:711