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| GEOMETRYCORE_API bool | UE::Geometry::ConvertLoopToTriOrderedEdgeLoop (const FDynamicMesh3 &Mesh, const TArray< int32 > &VertexLoop, const TArray< int32 > &EdgeLoop, TFunctionRef< int(int EdgeID, int TriangleA, int TriangleB)> SelectEdgeTriangleFunc, TArray< FMeshTriOrderedEdgeID > &TriOrderedEdgesLoopOut) |
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| GEOMETRYCORE_API bool | UE::Geometry::ConvertLoopToTriOrderedEdgeLoop (const FDynamicMesh3 &Mesh, const TArray< int32 > &VertexLoop, const TArray< int32 > &EdgeLoop, TArray< FMeshTriOrderedEdgeID > &TriOrderedEdgesLoopOut) |
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| GEOMETRYCORE_API bool | UE::Geometry::ConvertTriOrderedEdgeLoopToLoop (const FDynamicMesh3 &Mesh, const TArray< FMeshTriOrderedEdgeID > &TriOrderedEdgesLoopOut, TArray< int32 > &VertexLoop, TArray< int32 > *EdgeLoop=nullptr) |
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