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| bool GEOMETRYCORE_API | UE::Geometry::EmbedProjectedPath (FDynamicMesh3 *Mesh, int StartTriID, FFrame3d Frame, const TArray< FVector2d > &Path2D, TArray< int > &OutPathVertices, TArray< int > &OutVertexCorrespondence, bool bClosePath, FMeshFaceSelection *EnclosedFaces=nullptr, double PtSnapVertexOrEdgeThresholdSq=FMathf::ZeroTolerance *100) |
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| bool GEOMETRYCORE_API | UE::Geometry::EmbedProjectedPaths (FDynamicMesh3 *Mesh, const TArrayView< const int > StartTriIDs, FFrame3d Frame, const TArrayView< const TArray< FVector2d > > AllPaths, TArray< TArray< int > > &OutAllPathVertices, TArray< TArray< int > > &OutAllVertexCorrespondence, bool bClosePaths, FMeshFaceSelection *EnclosedFaces, double PtSnapVertexOrEdgeThresholdSq=FMathf::ZeroTolerance *100) |
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