UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EventLoopNotifierSocket.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
BSDSocketTypes.h
"
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#include "
CoreTypes.h
"
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#if PLATFORM_HAS_BSD_SOCKETS && !PLATFORM_HAS_BSD_SOCKET_FEATURE_WINSOCKETS
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class
FEventLoopNotifierSocket
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{
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public
:
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bool
Init
();
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void
Shutdown
();
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void
Notify();
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void
Clear
();
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int32
GetFileDescriptorRead
()
const
{
return
FileDescriptorRead
; }
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private
:
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int32
FileDescriptorListener
=
INVALID_SOCKET
;
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int32
FileDescriptorWrite
=
INVALID_SOCKET
;
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int32
FileDescriptorRead
=
INVALID_SOCKET
;
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};
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#endif
// PLATFORM_HAS_BSD_SOCKETS && !PLATFORM_HAS_BSD_SOCKET_FEATURE_WINSOCKETS
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EAnalyticsSessionShutdownType::Shutdown
@ Shutdown
BSDSocketTypes.h
CoreTypes.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
Init
void Init()
Definition
LockFreeList.h:4
INVALID_SOCKET
#define INVALID_SOCKET
Definition
SocketSubsystemBSDPrivate.h:44
ESelectedObjectsModificationType::Clear
@ Clear
Engine
Source
Runtime
Online
Experimental
EventLoop
Public
EventLoop
BSDSocket
EventLoopNotifierSocket.h
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