![]() |
UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
|
#include "HAL/ExceptionHandling.h"#include "Templates/UnrealTemplate.h"#include "Containers/UnrealString.h"#include "Logging/LogMacros.h"#include "CoreGlobals.h"#include "Misc/CoreDelegates.h"#include "Misc/OutputDeviceRedirector.h"Macros | |
| #define | UE_ASSERT_ON_BUILD_INTEGRITY_COMPROMISED 0 |
Functions | |
| void | ReportInteractiveEnsure (const TCHAR *InMessage) |
| bool | IsInteractiveEnsureMode () |
Variables | |
| CORE_API bool | GAlwaysReportCrash = false |
| CORE_API bool | GUseCrashReportClient = true |
| CORE_API TCHAR | MiniDumpFilenameW [1024] = {} |
| bool | GEnsureShowsCRC = false |
| #define UE_ASSERT_ON_BUILD_INTEGRITY_COMPROMISED 0 |
| bool IsInteractiveEnsureMode | ( | ) |
Whether we should generate crash reports even if the debugger is attached. NOTE: If -nocrashreports is passed in, this will be ignored.
Whether to use ClientReportClient rather than the old AutoReporter.