UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FeedbackContextAnsi.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
8#include "CoreGlobals.h"
9#include "Misc/App.h"
14
16{
17public:
20
21 CORE_API static void LocalPrint(const TCHAR* Str);
22
23 CORE_API void Serialize(const TCHAR* V, ELogVerbosity::Type Verbosity, const FName& Category) override;
24 CORE_API void Serialize(const TCHAR* V, ELogVerbosity::Type Verbosity, const FName& Category, double Time) override;
25 CORE_API void SerializeRecord(const UE::FLogRecord& Record) override;
26
27 CORE_API bool YesNof(const FText& Question) override;
28
29 FContextSupplier* GetContext() const override { return Context; }
31
32private:
33 bool IsUsingLocalPrint() const;
34};
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition CoreMisc.h:94
Definition FeedbackContextAnsi.h:16
CORE_API bool YesNof(const FText &Question) override
Definition FeedbackContextAnsi.cpp:74
void SetContext(FContextSupplier *InContext) override
Definition FeedbackContextAnsi.h:30
FContextSupplier * Context
Definition FeedbackContextAnsi.h:18
FOutputDevice * AuxOut
Definition FeedbackContextAnsi.h:19
static CORE_API void LocalPrint(const TCHAR *Str)
Definition FeedbackContextAnsi.cpp:7
FContextSupplier * GetContext() const override
Definition FeedbackContextAnsi.h:29
CORE_API void SerializeRecord(const UE::FLogRecord &Record) override
Definition FeedbackContextAnsi.cpp:55
Definition FeedbackContext.h:30
Definition NameTypes.h:617
Definition OutputDevice.h:133
Definition Text.h:385
Definition StructuredLog.h:182
Type
Definition LogVerbosity.h:17