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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "GeometryCollection/ManagedArrayCollection.h"#include "UObject/ObjectMacros.h"#include "FieldSystemTypes.generated.h"Go to the source code of this file.
Classes | |
| struct | FFieldCollection |
Enumerations | |
| enum | ESetMaskConditionType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EWaveFunctionType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldOperationType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldCullingOperationType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldResolutionType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldFilterType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldObjectType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldPositionType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldFalloffType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldPhysicsType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldVectorType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldScalarType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldIntegerType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldOutputType : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
| enum | EFieldPhysicsDefaultFields : int { UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") , UMETA =(DisplayName = "Set Always", ToolTip = "The particle output value will be equal to Interior-value if the particle position is inside a sphere / Exterior-value otherwise.") } |
Functions | |
| TArray< EFieldPhysicsType > | GetFieldTargetTypes (EFieldOutputType OutputType) |
| EFieldOutputType | GetFieldTargetIndex (const TArray< EFieldPhysicsType > &VectorTypes, const TArray< EFieldPhysicsType > &ScalarTypes, const TArray< EFieldPhysicsType > &IntegerTypes, const EFieldPhysicsType FieldTarget, int32 &TargetIndex) |
| EFieldOutputType | GetFieldTargetOutput (const EFieldPhysicsType FieldTarget) |
| FName | GetFieldOutputName (const EFieldOutputType Type) |
| const TArray< FName > & | GetFieldPhysicsNames () |
| const TArray< EFieldPhysicsType > & | GetFieldPhysicsTypes () |
| const FName & | GetFieldPhysicsName (EFieldPhysicsType PhysicsType) |
| EFieldPhysicsType | GetFieldPhysicsType (const FName &PhysicsName) |
| enum EFieldFalloffType : int |
| enum EFieldFilterType : int |
| enum EFieldIntegerType : int |
| enum EFieldObjectType : int |
| enum EFieldOperationType : int |
| enum EFieldOutputType : int |
| enum EFieldPhysicsType : int |
| enum EFieldPositionType : int |
| enum EFieldResolutionType : int |
| enum EFieldScalarType : int |
| enum EFieldVectorType : int |
| enum ESetMaskConditionType : int |
| enum EWaveFunctionType : int |
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