UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FileManager.h File Reference

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Classes

struct  FCopyProgress
 
class  IFileManager
 

Macros

#define MAX_UNREAL_FILENAME_LENGTH_DEPRECATED   (PLATFORM_MAX_FILEPATH_LENGTH_DEPRECATED)
 

Enumerations

enum  EFileWrite {
  FILEWRITE_None = 0x00 , FILEWRITE_NoFail = 0x01 , FILEWRITE_NoReplaceExisting = 0x02 , FILEWRITE_EvenIfReadOnly = 0x04 ,
  FILEWRITE_Append = 0x08 , FILEWRITE_AllowRead = 0x10 , FILEWRITE_Silent = 0x20
}
 
enum  EFileRead { FILEREAD_None = 0x00 , FILEREAD_NoFail = 0x01 , FILEREAD_Silent = 0x02 , FILEREAD_AllowWrite = 0x04 }
 
enum  ECopyResult { COPY_OK = 0x00 , COPY_Fail = 0x01 , COPY_Canceled = 0x02 }
 
enum  EFileOpenFlags { IO_READ = 0x01 , IO_WRITE = 0x02 , IO_APPEND = 0x40 }
 

Macro Definition Documentation

◆ MAX_UNREAL_FILENAME_LENGTH_DEPRECATED

#define MAX_UNREAL_FILENAME_LENGTH_DEPRECATED   (PLATFORM_MAX_FILEPATH_LENGTH_DEPRECATED)

Enumeration Type Documentation

◆ ECopyResult

Enumerator
COPY_OK 
COPY_Fail 
COPY_Canceled 

◆ EFileOpenFlags

Enumerator
IO_READ 
IO_WRITE 
IO_APPEND 

◆ EFileRead

Enumerator
FILEREAD_None 
FILEREAD_NoFail 
FILEREAD_Silent 
FILEREAD_AllowWrite 

◆ EFileWrite

Enumerator
FILEWRITE_None 
FILEWRITE_NoFail 
FILEWRITE_NoReplaceExisting 
FILEWRITE_EvenIfReadOnly 
FILEWRITE_Append 
FILEWRITE_AllowRead 
FILEWRITE_Silent