UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FontRasterizationMode.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
6#include "FontRasterizationMode.generated.h"
7
9UENUM()
11{
13 Bitmap,
14
16 Msdf UMETA(DisplayName = "Multi-Channel Distance Field"),
17
19 Sdf UMETA(DisplayName = "Signed Distance Field"),
20
22 SdfApproximation UMETA(DisplayName = "Approximate Signed Distance Field (fast)")
23};
24
27{
28 switch (Mode)
29 {
30 case EFontRasterizationMode::Msdf:
31 case EFontRasterizationMode::Sdf:
32 case EFontRasterizationMode::SdfApproximation:
33 return true;
35 default:
36 return false;
37 }
38}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EFontRasterizationMode
Definition FontRasterizationMode.h:11
bool IsSdfFontRasterizationMode(EFontRasterizationMode Mode)
Definition FontRasterizationMode.h:26
#define UENUM(...)
Definition ObjectMacros.h:749
uint8_t uint8
Definition binka_ue_file_header.h:8