UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FontRasterizationMode.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "FontRasterizationMode.generated.h"
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UENUM
()
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enum
class
EFontRasterizationMode
:
uint8
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{
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Bitmap
,
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Msdf
UMETA
(DisplayName =
"Multi-Channel Distance Field"
),
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Sdf
UMETA
(DisplayName =
"Signed Distance Field"
),
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SdfApproximation
UMETA
(DisplayName =
"Approximate Signed Distance Field (fast)"
)
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};
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inline
bool
IsSdfFontRasterizationMode
(
EFontRasterizationMode
Mode)
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{
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switch
(Mode)
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{
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case
EFontRasterizationMode::Msdf:
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case
EFontRasterizationMode::Sdf:
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case
EFontRasterizationMode::SdfApproximation:
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return
true
;
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case
EFontRasterizationMode::Bitmap
:
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default
:
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return
false
;
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}
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}
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EFontRasterizationMode
EFontRasterizationMode
Definition
FontRasterizationMode.h:11
EFontRasterizationMode::Bitmap
@ Bitmap
EFontRasterizationMode::UMETA
@ UMETA
IsSdfFontRasterizationMode
bool IsSdfFontRasterizationMode(EFontRasterizationMode Mode)
Definition
FontRasterizationMode.h:26
ObjectMacros.h
UENUM
#define UENUM(...)
Definition
ObjectMacros.h:749
ESlateFontAtlasContentType::Msdf
@ Msdf
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
Engine
Source
Runtime
SlateCore
Public
Fonts
FontRasterizationMode.h
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