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◆ WITH_ATLAS_DEBUGGING
◆ ESlateFontAtlasContentType
Specifies the type of content of font atlas, based on which the texture format is determined.
| Enumerator |
|---|
| Alpha | Alpha channel only (linear, formerly IsGrayscale = true)
|
| Color | RGBA color data - sRGB color space
|
| Msdf | Multi-channel signed distance field - linear color space
|
◆ ESlateTextureAtlasPaddingStyle
Specifies how to handle texture atlas padding (when specified for the atlas). We only support one pixel of padding because we don't support mips or aniso filtering on atlas textures right now.
| Enumerator |
|---|
| NoPadding | Don't pad the atlas.
|
| DilateBorder | Dilate the texture by one pixel to pad the atlas.
|
| PadWithZero | One pixel uniform padding border filled with zeros.
|
◆ ESlateTextureAtlasThreadId
The type of thread that owns a texture atlas - this is the only thread that can safely update it
| Enumerator |
|---|
| Unknown | Owner thread is currently unknown
|
| Game | Atlas is owned by the game thread
|
| Render | Atlas is owned by the render thread
|
◆ GetCurrentSlateTextureAtlasThreadId()
Get the correct atlas thread ID based on the thread we're currently in
◆ GetSlateFontAtlasContentBytesPerPixel()
Returns the byte size of a single pixel of a font atlas with the specified content type