UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GPUSkinCacheVisualizationData.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Async/Mutex.h"
7
9{
10public:
11 enum class FModeType : uint8
12 {
14 Memory,
16 Num
17 };
18
28
31
32public:
33
35 void Initialize();
36
38 inline bool IsInitialized() const { return bIsInitialized.load(std::memory_order_relaxed); }
39
41 ENGINE_API bool IsActive() const;
42
44 ENGINE_API bool Update(const FName& InViewMode);
45
48
50
51 inline const TModeMap& GetModeMap() const
52 {
53 return ModeMap;
54 }
55
57 {
58 return ActiveVisualizationModeType;
59 }
60
61 inline const FName& GetActiveModeName() const
62 {
63 return ActiveVisualizationModeName;
64 }
65
68 {
69 return TEXT("r.SkinCache.Visualize");
70 }
71
72private:
74 void ConfigureConsoleCommand();
75
76 void AddVisualizationMode(
77 const TCHAR* ModeString,
78 const FText& ModeText,
79 const FText& ModeDesc,
80 const FModeType ModeType
81 );
82
83 void SetActiveMode(FModeType ModeType, const FName& ModeName);
84
85private:
86 UE::FMutex Mutex;
87
89 TModeMap ModeMap;
90
91 FModeType ActiveVisualizationModeType = FModeType::Num;
92 FName ActiveVisualizationModeName = NAME_None;
93
95 FString ConsoleDocumentationVisualizationMode;
96
98 std::atomic_bool bIsInitialized = { false };
99};
100
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ENGINE_API FGPUSkinCacheVisualizationData & GetGPUSkinCacheVisualizationData()
Definition GPUSkinCacheVisualizationData.cpp:179
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition GPUSkinCacheVisualizationData.h:9
void Initialize()
Definition GPUSkinCacheVisualizationData.cpp:15
bool IsInitialized() const
Definition GPUSkinCacheVisualizationData.h:38
ENGINE_API bool IsActive() const
Definition GPUSkinCacheVisualizationData.cpp:73
FModeType
Definition GPUSkinCacheVisualizationData.h:12
const FName & GetActiveModeName() const
Definition GPUSkinCacheVisualizationData.h:61
FModeType GetActiveModeType() const
Definition GPUSkinCacheVisualizationData.h:56
FModeType GetModeType(const FName &InModeName) const
Definition GPUSkinCacheVisualizationData.cpp:167
const TModeMap & GetModeMap() const
Definition GPUSkinCacheVisualizationData.h:51
TMap< FName, FModeRecord > TModeMap
Definition GPUSkinCacheVisualizationData.h:30
static const TCHAR * GetVisualizeConsoleCommandName()
Definition GPUSkinCacheVisualizationData.h:67
ENGINE_API FText GetModeDisplayName(const FName &InModeName) const
Definition GPUSkinCacheVisualizationData.cpp:155
Definition NameTypes.h:617
Definition Text.h:385
Definition UnrealString.h.inl:34
Definition Mutex.h:18
Definition GPUSkinCacheVisualizationData.h:21
FName ModeName
Definition GPUSkinCacheVisualizationData.h:23
FText ModeDesc
Definition GPUSkinCacheVisualizationData.h:25
FText ModeText
Definition GPUSkinCacheVisualizationData.h:24
FString ModeString
Definition GPUSkinCacheVisualizationData.h:22
FModeType ModeType
Definition GPUSkinCacheVisualizationData.h:26