#include <GPUSkinCacheVisualizationData.h>
◆ TModeMap
Mapping of FName to a visualization mode record.
◆ FModeType
| Enumerator |
|---|
| Overview | |
| Memory | |
| RayTracingLODOffset | |
| Num | |
◆ GetActiveModeName()
| const FName & FGPUSkinCacheVisualizationData::GetActiveModeName |
( |
| ) |
const |
|
inline |
◆ GetActiveModeType()
| FModeType FGPUSkinCacheVisualizationData::GetActiveModeType |
( |
| ) |
const |
|
inline |
◆ GetModeDisplayName()
| FText FGPUSkinCacheVisualizationData::GetModeDisplayName |
( |
const FName & |
InModeName | ) |
const |
Get the display name of a named mode from the available mode map.
◆ GetModeMap()
| const TModeMap & FGPUSkinCacheVisualizationData::GetModeMap |
( |
| ) |
const |
|
inline |
◆ GetModeType()
◆ GetVisualizeConsoleCommandName()
| static const TCHAR * FGPUSkinCacheVisualizationData::GetVisualizeConsoleCommandName |
( |
| ) |
|
|
inlinestatic |
Return the console command name for enabling single mode visualization.
◆ Initialize()
| void FGPUSkinCacheVisualizationData::Initialize |
( |
| ) |
|
◆ IsActive()
| bool FGPUSkinCacheVisualizationData::IsActive |
( |
| ) |
const |
Check if visualization is active.
◆ IsInitialized()
| bool FGPUSkinCacheVisualizationData::IsInitialized |
( |
| ) |
const |
|
inline |
Check if system was initialized.
◆ Update()
| bool FGPUSkinCacheVisualizationData::Update |
( |
const FName & |
InViewMode | ) |
|
Update visualization state.
The documentation for this class was generated from the following files: