UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GameMenuBuilderStyle.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
Containers/UnrealString.h
"
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#include "
UObject/NameTypes.h
"
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#include "
Styling/SlateStyle.h
"
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class
ISlateStyle
;
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class
FGameMenuBuilderStyle
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{
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public
:
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static
void
Initialize
(
const
FString StyleName);
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static
void
Shutdown
();
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static
void
ReloadTextures
();
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static
const
ISlateStyle
&
Get
();
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static
FName
GetStyleSetName
();
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private
:
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static
TSharedRef< class FSlateStyleSet >
Create
(
const
FString StyleName);
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static
TSharedPtr< class FSlateStyleSet >
SimpleStyleInstance;
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};
CoreMinimal.h
NameTypes.h
ESlateAttributeBindAction::Initialize
@ Initialize
SlateStyle.h
UnrealString.h
ECreateIfNeeded::Create
@ Create
FGameMenuBuilderStyle
Definition
GameMenuBuilderStyle.h:13
FGameMenuBuilderStyle::Get
static const ISlateStyle & Get()
Definition
GameMenuBuilderStyle.cpp:68
FGameMenuBuilderStyle::GetStyleSetName
static FName GetStyleSetName()
Definition
GameMenuBuilderStyle.cpp:35
FGameMenuBuilderStyle::ReloadTextures
static void ReloadTextures()
Definition
GameMenuBuilderStyle.cpp:63
FGameMenuBuilderStyle::Shutdown
static void Shutdown()
Definition
GameMenuBuilderStyle.cpp:28
FName
Definition
NameTypes.h:617
ISlateStyle
Definition
ISlateStyle.h:18
TSharedPtr< class FSlateStyleSet >
TSharedRef
Definition
SharedPointer.h:153
Engine
Source
Runtime
GameMenuBuilder
Public
GameMenuBuilderStyle.h
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