UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GamepadUtils.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreFwd.h"
6#include "CoreTypes.h"
7
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint8_t uint8
Definition binka_ue_file_header.h:8
@ false
Definition radaudio_common.h:23
Definition GamepadUtils.h:12
uint8 bWasDynamicPressed
Definition GamepadUtils.h:41
APPLICATIONCORE_API bool IsPressed(const uint8 TriggerAnalog, const uint8 PreviousTriggerAnalog)
Definition GamepadUtils.cpp:62
FDynamicReleaseDeadZone()
Definition GamepadUtils.h:14
bool IsDynamicReleaseEnabled() const
Definition GamepadUtils.cpp:57
uint8 bHasOverride
Definition GamepadUtils.h:39
uint8 bWasSimplePressed
Definition GamepadUtils.h:40
APPLICATIONCORE_API void OverrideDeadZone(const float InDeadZone)
Definition GamepadUtils.cpp:43
uint8 TriggerThreshold
Definition GamepadUtils.h:38
APPLICATIONCORE_API void RefreshSettings()
Definition GamepadUtils.cpp:30
float DeadZone
Definition GamepadUtils.h:37