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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <GamepadUtils.h>
Public Member Functions | |
| FDynamicReleaseDeadZone () | |
| APPLICATIONCORE_API void | RefreshSettings () |
| APPLICATIONCORE_API void | OverrideDeadZone (const float InDeadZone) |
| bool | IsDynamicReleaseEnabled () const |
| APPLICATIONCORE_API bool | IsPressed (const uint8 TriggerAnalog, const uint8 PreviousTriggerAnalog) |
| APPLICATIONCORE_API bool | IsPressed (const uint8 TriggerAnalog, const uint8 PreviousTriggerAnalog, const bool bIsSimplePressed, const bool bPreviousSimplePressed) |
| APPLICATIONCORE_API bool | IsPressed (const uint8 TriggerAnalog, const bool bIsSimplePressed) |
Protected Attributes | |
| float | DeadZone = 1.0f |
| uint8 | TriggerThreshold = 0 |
| uint8 | bHasOverride: 1 |
| uint8 | bWasSimplePressed: 1 |
| uint8 | bWasDynamicPressed: 1 |
Properties and functions for a trigger's Dyanamic Release DeadZone.
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inline |
| bool FDynamicReleaseDeadZone::IsDynamicReleaseEnabled | ( | ) | const |
| bool FDynamicReleaseDeadZone::IsPressed | ( | const uint8 | TriggerAnalog, |
| const uint8 | PreviousTriggerAnalog | ||
| ) |
| bool FDynamicReleaseDeadZone::IsPressed | ( | const uint8 | TriggerAnalog, |
| const uint8 | PreviousTriggerAnalog, | ||
| const bool | bIsSimplePressed, | ||
| const bool | bPreviousSimplePressed | ||
| ) |
| void FDynamicReleaseDeadZone::RefreshSettings | ( | ) |
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