UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GameplayDebuggerCategory_PerceptionSystem.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_GAMEPLAY_DEBUGGER_MENU
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#include "
GameplayDebuggerCategory.h
"
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class
AActor
;
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class
APlayerController
;
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class
FGameplayDebuggerCategory_PerceptionSystem
:
public
FGameplayDebuggerCategory
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{
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public
:
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FGameplayDebuggerCategory_PerceptionSystem
();
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AIMODULE_API
static
TSharedRef<FGameplayDebuggerCategory>
MakeInstance();
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protected
:
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virtual
void
CollectData
(
APlayerController
* OwnerPC,
AActor
* DebugActor)
override
;
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};
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#endif
// WITH_GAMEPLAY_DEBUGGER_MENU
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
GameplayDebuggerCategory.h
AActor
Definition
Actor.h:257
APlayerController
Definition
PlayerController.h:261
FGameplayDebuggerCategory
Definition
GameplayDebuggerCategory.h:49
FGameplayDebuggerCategory::CollectData
virtual GAMEPLAYDEBUGGER_API void CollectData(APlayerController *OwnerPC, AActor *DebugActor)
Definition
GameplayDebuggerCategory.cpp:29
TSharedRef
Definition
SharedPointer.h:153
Engine
Source
Runtime
AIModule
Public
GameplayDebugger
GameplayDebuggerCategory_PerceptionSystem.h
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