9#include "GameplayDebuggerPlayerManager.generated.h"
32UCLASS(NotBlueprintable, NotBlueprintType, notplaceable, noteditinlinenew, hidedropdown,
Transient, MinimalAPI)
41 virtual UWorld* GetTickableGameObjectWorld()
const override {
return GetWorld(); }
45 virtual bool IsTickableInEditor()
const override {
return true; }
47 virtual bool IsTickable()
const override {
return bEditorTimeTick; }
89#if WITH_EDITORONLY_DATA
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ELevelTick
Definition EngineBaseTypes.h:70
void Init()
Definition LockFreeList.h:4
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
ETickableTickType
Definition Tickable.h:20
Definition Controller.h:41
Definition GameplayDebuggerCategoryReplicator.h:119
Definition GameplayDebuggerPlayerManager.h:34
uint32 bInitialized
Definition GameplayDebuggerPlayerManager.h:97
uint32 bIsLocal
Definition GameplayDebuggerPlayerManager.h:96
uint32 bHasAuthority
Definition GameplayDebuggerPlayerManager.h:95
uint8 bEditorTimeTick
Definition GameplayDebuggerPlayerManager.h:94
Definition PlayerController.h:261
Definition Tickable.h:135
Definition GameplayDebuggerLocalController.h:22
Type
Definition EngineTypes.h:3431
Definition EngineBaseTypes.h:526
Definition GameplayDebuggerPlayerManager.h:19
Definition ObjectPtr.h:488
Definition LightweightStats.h:416