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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Stats/Stats.h"#include "Misc/ScopeLock.h"#include "Misc/TransactionallySafeCriticalSection.h"#include "Engine/EngineBaseTypes.h"Go to the source code of this file.
Classes | |
| class | FTickableObjectBase |
| struct | FTickableObjectBase::FTickableObjectEntry |
| struct | FTickableObjectBase::FTickableStatics |
| class | FTickableGameObject |
Enumerations | |
| enum class | ETickableTickType : uint8 { Conditional , Always , Never , NewObject } |
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strong |
Enum used to determine the current ticking rules for an object, this can change after creation.