UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Tickable.h File Reference

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Classes

class  FTickableObjectBase
 
struct  FTickableObjectBase::FTickableObjectEntry
 
struct  FTickableObjectBase::FTickableStatics
 
class  FTickableGameObject
 

Enumerations

enum class  ETickableTickType : uint8 { Conditional , Always , Never , NewObject }
 

Enumeration Type Documentation

◆ ETickableTickType

enum class ETickableTickType : uint8
strong

Enum used to determine the current ticking rules for an object, this can change after creation.

Enumerator
Conditional 

Use IsTickable to determine whether to tick

Always 

Always tick the object

Never 

Never tick the object, do not add to tickables array

NewObject 

Unknown state, true for newly registered objects that have not yet called GetTickableTickType