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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreMinimal.h"#include "Stats/Stats.h"#include "Logging/LogMacros.h"#include "RHIStaticStates.h"#include "HAL/ThreadSafeBool.h"#include "HAL/ThreadSafeCounter.h"#include "HAL/Thread.h"#include "HAL/Event.h"#include "Misc/ScopeExit.h"#include "ShaderCore.h"#include "ProfilingDebugging/CsvProfiler.h"#include "RHI.h"#include "RHIResources.h"Go to the source code of this file.
Classes | |
| struct | FMemoryCheckpoint |
Macros | |
| #define | LIVESTREAMING 0 |
| #define | WMFMEDIA_SUPPORTED_PLATFORM (PLATFORM_WINDOWS && (WINVER >= 0x0600 /*Vista*/) && !UE_SERVER) |
Functions | |
| DECLARE_LOG_CATEGORY_EXTERN (GameplayMediaEncoder, Log, VeryVerbose) | |
| uint64 | MemoryCheckpoint (const FString &Name) |
| void | LogMemoryCheckpoints (const FString &Name) |
Variables | |
| TArray< FMemoryCheckpoint > | gMemoryCheckpoints |
| #define LIVESTREAMING 0 |
| #define WMFMEDIA_SUPPORTED_PLATFORM (PLATFORM_WINDOWS && (WINVER >= 0x0600 /*Vista*/) && !UE_SERVER) |
| DECLARE_LOG_CATEGORY_EXTERN | ( | GameplayMediaEncoder | , |
| Log | , | ||
| VeryVerbose | |||
| ) |
| void LogMemoryCheckpoints | ( | const FString & | Name | ) |
| uint64 MemoryCheckpoint | ( | const FString & | Name | ) |
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extern |