28 return GameplayTokenStoreName;
32 inline static FName GameplayTokenStoreName =
TEXT(
"GameplayTagTokenStore");
#define UE_NONCOPYABLE(TypeName)
Definition CoreMiscDefines.h:457
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition NameTypes.h:617
Definition GameplayTagTokenStore.h:15
static FName GetTokenStoreName()
Definition GameplayTagTokenStore.h:26
GAMEPLAYTAGS_API FNetToken GetOrCreateToken(FGameplayTag Tag)
Definition GameplayTagTokenStore.cpp:14
GAMEPLAYTAGS_API FGameplayTag ResolveToken(FNetToken Token, const FNetTokenStoreState *RemoteTokenStoreState=nullptr) const
Definition GameplayTagTokenStore.cpp:19
Definition NameTokenStore.h:13
FNetTokenStore & TokenStore
Definition NetTokenStore.h:176
Definition NetTokenStore.cpp:22
Definition NetTokenStore.h:189
Definition NetworkVersion.cpp:28
Definition GameplayTagContainer.h:45