UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GameplayTagTokenStore.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4#include "CoreMinimal.h"
5
6
8
9struct FGameplayTag;
10namespace UE::Net
11{
12
13// For now, this is just a specialization of NameTokenStore
15{
17public:
19
20 // Create a NetToken for the provided name
22
23 // Resolve NetToken, to resolve remote tokens RemoteTokenStoreState must be valid
25
27 {
28 return GameplayTokenStoreName;
29 }
30
31private:
32 inline static FName GameplayTokenStoreName = TEXT("GameplayTagTokenStore");
33};
34
35}
#define UE_NONCOPYABLE(TypeName)
Definition CoreMiscDefines.h:457
#define TEXT(x)
Definition Platform.h:1272
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition NameTypes.h:617
Definition GameplayTagTokenStore.h:15
static FName GetTokenStoreName()
Definition GameplayTagTokenStore.h:26
GAMEPLAYTAGS_API FNetToken GetOrCreateToken(FGameplayTag Tag)
Definition GameplayTagTokenStore.cpp:14
GAMEPLAYTAGS_API FGameplayTag ResolveToken(FNetToken Token, const FNetTokenStoreState *RemoteTokenStoreState=nullptr) const
Definition GameplayTagTokenStore.cpp:19
Definition NameTokenStore.h:13
FNetTokenStore & TokenStore
Definition NetTokenStore.h:176
Definition NetTokenStore.cpp:22
Definition NetTokenStore.h:189
Definition NetToken.h:22
Definition NetworkVersion.cpp:28
Definition GameplayTagContainer.h:45