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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "UObject/GarbageCollectionSchema.h"#include "Misc/AsciiSet.h"#include "UObject/FastReferenceCollector.h"#include "UObject/UObjectIterator.h"#include "UObject/UnrealType.h"Classes | |
| struct | UE::GC::FSchemaPacker |
| struct | UE::GC::FStructMemberStats |
| struct | UE::GC::FSchemaStats |
| struct | UE::GC::FInstanceStats |
Namespaces | |
| namespace | UE |
| namespace | UE::GC |
Typedefs | |
| using | UE::GC::FLog2Distribution = uint32[32] |
Enumerations | |
| enum class | UE::GC::EDumpUnit { UE::GC::Bytes , UE::GC::Number } |
Functions | |
| FName | UE::GC::ToName (EMemberType Type) |
| template<typename Fn > | |
| void | UE::GC::VisitInnerSchemas (FSchemaView Schema, Fn Visitor) |
| FMemberInfo | UE::GC::GetMemberDebugInfo (FSchemaView Schema, FMemberId Id) |
| int32 | UE::GC::FindSlowImplementation (ObjectAROFn ARO) |
| void | UE::GC::DeclareIntrinsicSchema (UClass *Class, FSchemaView Schema) |
| FSchemaView | UE::GC::GetIntrinsicSchema (UClass *Class) |
| void | UE::GC::DumpSchemaStats (FOutputDevice &Out) |
| uint32 | UE::GC::CountSchemas (uint32 &OutNumWords) |
Variables | |
| TMap< UClass *, FSchemaOwner > | UE::GC::GIntrinsicClassSchemas |