UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GenericPlatformInput.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "HAL/Platform.h"
7#include "InputCoreTypes.h"
8
9class FString;
10
12{
13public:
15 {
16 return 0;
17 }
18
20 {
21 return 0;
22 }
23
25 inline static FKey RemapKey(FKey Key) { return Key; }
26
31
36
38 {
39 return EKeys::Delete;
40 }
41
42protected:
51};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
uint32_t uint32
Definition binka_ue_file_header.h:6
static INPUTCORE_API const FKey Gamepad_FaceButton_Bottom
Definition InputCoreTypes.h:460
static INPUTCORE_API const FKey Gamepad_FaceButton_Right
Definition InputCoreTypes.h:461
static INPUTCORE_API const FKey Delete
Definition InputCoreTypes.h:325
Definition GenericPlatformInput.h:12
static FKey GetGamepadAcceptKey()
Definition GenericPlatformInput.h:27
static FKey GetPlatformDeleteKey()
Definition GenericPlatformInput.h:37
static INPUTCORE_API uint32 GetStandardPrintableKeyMap(uint32 *KeyCodes, FString *KeyNames, uint32 MaxMappings, bool bMapUppercaseKeys, bool bMapLowercaseKeys)
Definition GenericPlatformInput.cpp:5
static uint32 GetKeyMap(uint32 *KeyCodes, FString *KeyNames, uint32 MaxMappings)
Definition GenericPlatformInput.h:14
static FKey GetGamepadBackKey()
Definition GenericPlatformInput.h:32
static uint32 GetCharKeyMap(uint32 *KeyCodes, FString *KeyNames, uint32 MaxMappings)
Definition GenericPlatformInput.h:19
static FKey RemapKey(FKey Key)
Definition GenericPlatformInput.h:25
Definition InputCoreTypes.h:50