#include <GenericPlatformInput.h>
◆ GetCharKeyMap()
◆ GetGamepadAcceptKey()
| static FKey FGenericPlatformInput::GetGamepadAcceptKey |
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inlinestatic |
◆ GetGamepadBackKey()
| static FKey FGenericPlatformInput::GetGamepadBackKey |
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inlinestatic |
◆ GetKeyMap()
◆ GetPlatformDeleteKey()
| static FKey FGenericPlatformInput::GetPlatformDeleteKey |
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inlinestatic |
◆ GetStandardPrintableKeyMap()
| uint32 FGenericPlatformInput::GetStandardPrintableKeyMap |
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uint32 * |
KeyCodes, |
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FString * |
KeyNames, |
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uint32 |
MaxMappings, |
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bool |
bMapUppercaseKeys, |
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bool |
bMapLowercaseKeys |
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) |
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staticprotected |
Retrieves some standard key code mappings (usually called by a subclass's GetCharKeyMap)
- Parameters
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| OutKeyMap | Key map to add to. |
| bMapUppercaseKeys | If true, will map A, B, C, etc to EKeys::A, EKeys::B, EKeys::C |
| bMapLowercaseKeys | If true, will map a, b, c, etc to EKeys::A, EKeys::B, EKeys::C |
◆ RemapKey()
Remap a given key to something else if necessary.
The documentation for this struct was generated from the following files: