UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeometryCollectionDamagePropagationData.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "GeometryCollectionDamagePropagationData.generated.h"
6
7USTRUCT(BlueprintType)
9{
10public:
12
13
14 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Damage Propagation")
15 bool bEnabled = true;
16
18 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Damage Propagation")
19 float BreakDamagePropagationFactor = 1.0f;
20
22 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Damage Propagation")
23 float ShockDamagePropagationFactor = 0.0f;
24};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition GeometryCollectionDamagePropagationData.h:9