UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeometryCollectionDebugDrawComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7#include "GeometryCollectionDebugDrawComponent.generated.h"
8
9
14
15#if GEOMETRYCOLLECTION_DEBUG_DRAW
16namespace Chaos { class FImplicitObject; }
17namespace Chaos { template<class T, int d> class TPBDRigidParticles; }
18#endif // #if GEOMETRYCOLLECTION_DEBUG_DRAW
19
25class UE_DEPRECATED(5.0, "Deprecated. Use normal debug draw Chaos Physics commands") UGeometryCollectionDebugDrawComponent;
26UCLASS(meta = (BlueprintSpawnableComponent), HideCategories = ("Tags", "Activation", "Cooking", "AssetUserData", "Collision"), MinimalAPI)
28{
30
31public:
34 UPROPERTY()
37
39 UPROPERTY(EditAnywhere, Category = "Debug Draw", AdvancedDisplay)
41
42 UGeometryCollectionComponent* GeometryCollectionComponent; // the component we are debug rendering for, set by the GeometryCollectionActor after creation
43};
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define PRAGMA_ENABLE_DEPRECATION_WARNINGS
Definition GenericPlatformCompilerPreSetup.h:12
#define PRAGMA_DISABLE_DEPRECATION_WARNINGS
Definition GenericPlatformCompilerPreSetup.h:8
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ChaosSolverActor.h:108
Definition GeometryCollectionDebugDrawActor.h:87
Definition GeometryCollectionRenderLevelSetActor.h:29
Definition ActorComponent.h:152
Definition GeometryCollectionComponent.h:578
Definition SkeletalMeshComponent.h:307
Definition ObjectPtr.h:488