7#include "GeometryCollectionDebugDrawComponent.generated.h"
15#if GEOMETRYCOLLECTION_DEBUG_DRAW
16namespace Chaos {
class FImplicitObject; }
17namespace Chaos {
template<
class T,
int d>
class TPBDRigidParticles; }
26UCLASS(meta = (BlueprintSpawnableComponent),
HideCategories = (
"Tags",
"Activation",
"Cooking",
"AssetUserData",
"Collision"), MinimalAPI)
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition ChaosSolverActor.h:108
Definition GeometryCollectionDebugDrawActor.h:87
Definition GeometryCollectionRenderLevelSetActor.h:29
Definition ActorComponent.h:152
Definition GeometryCollectionComponent.h:578
Definition SkeletalMeshComponent.h:307
Definition ObjectPtr.h:488