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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "Components/MeshComponent.h"#include "GeometryCollection/GeometryCollectionParticlesData.h"#include "GeometryCollectionDebugDrawComponent.generated.h"Go to the source code of this file.
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| class | UE_DEPRECATED (5.0, "Deprecated. Use normal debug draw Chaos Physics commands") UGeometryCollectionDebugDrawComponent |
UGeometryCollectionDebugDrawComponent Component adding debug drawing functionality to a GeometryCollectionActor. This component is automatically added to every GeometryCollectionActor.
FGeometryCollectionDebugDrawWarningMessage Empty structure used to embed a warning message in the UI through a detail customization.
FGeometryCollectionDebugDrawActorSelectedRigidBody Structure used to select a rigid body id with a picking tool through a detail customization.
AGeometryCollectionDebugDrawActor An actor representing the collection of data necessary to visualize the geometry collections' debug informations. Only one actor is to be used in the world, and should be automatically spawned by any GeometryDebugDrawComponent that needs it.
Id of the selected rigid body whose to visualize debug informations. Use -1 to visualize all Geometry Collections.
Chaos RBD Solver. Will use the world's default solver actor if null.
Currently selected geometry collection.
Return the name of selected solver, or "None" if none is selected.