12#include "MeshComponent.generated.h"
37 virtual bool UseNaniteOverrideMaterials()
const {
return false; }
60 ENGINE_API float GetOverlayMaterialMaxDrawDistance() const;
122 UE_DEPRECATED(5.7,
"Please use GetMaterialRelevance with EShaderPlatform argument and not ERHIFeatureLevel::Type")
130 ENGINE_API virtual void SetTextureForceResidentFlag(
bool bForceMiplevelsToBeResident );
146 UFUNCTION(BlueprintCallable, Category =
"Rendering")
184#if !(UE_BUILD_SHIPPING || UE_BUILD_TEST)
204 UFUNCTION(BlueprintCallable, Category =
"Rendering|Material")
205 ENGINE_API void SetScalarParameterValueOnMaterials(const
FName ParameterName, const
float ParameterValue);
209 ENGINE_API void SetVectorParameterValueOnMaterials(const
FName ParameterName, const
FVector ParameterValue);
221 float GetScalarParameterDefaultValue(const
FName ParameterName)
238 ENGINE_API virtual void BeginDestroy()
override;
248 ENGINE_API void CacheMaterialParameterNameIndices();
251 ENGINE_API void MarkCachedMaterialParameterNameIndicesDirty();
263 float ScalarParameterDefaultValue = 0.f;
269 UPROPERTY(EditAnywhere, AdvancedDisplay, BlueprintReadOnly, Category = MaterialParameters)
270 uint8 bEnableMaterialParameterCaching : 1;
275 uint8 bCachedMaterialParameterIndicesAreDirty : 1;
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
@ OverlayMaterialMaxDrawDistance
Definition NameTypes.h:617
Definition OutputDevice.h:133
Definition TextureStreamingTypes.h:223
Definition ContainerAllocationPolicies.h:830
Definition SortedMap.h:20
Definition MaterialInterface.h:296
Definition MeshComponent.h:25
virtual void SetMeshPaintTextureOverride(UTexture *OverrideTexture)
Definition MeshComponent.h:197
virtual UTexture * GetMeshPaintTexture() const
Definition MeshComponent.h:193
virtual UMaterialInterface * GetDefaultOverlayMaterial() const
Definition MeshComponent.h:242
virtual float GetDefaultOverlayMaterialMaxDrawDistance() const
Definition MeshComponent.h:245
virtual void GetDefaultMaterialSlotsOverlayMaterial(TArray< TObjectPtr< UMaterialInterface > > &OutMaterialSlotOverlayMaterials) const
Definition MeshComponent.h:233
virtual void SetMeshPaintTexture(UTexture *Texture)
Definition MeshComponent.h:195
virtual bool GetMaterialStreamingData(int32 MaterialIndex, FPrimitiveMaterialInfo &MaterialData) const
Definition MeshComponent.h:176
virtual int32 GetMeshPaintTextureCoordinateIndex() const
Definition MeshComponent.h:199
Definition Texture.h:1219
Definition SceneComponent.h:24
Definition VirtualTextureRecreate.cpp:16
Definition MaterialRelevance.h:13
Definition NameTypes.h:1639
Definition TextureStreamingTypes.h:188
Definition UnrealType.h:7001
Definition ObjectPtr.h:488
Definition MeshComponent.h:255
TArray< int32 > ScalarParameterMaterialIndices
Definition MeshComponent.h:257
TArray< int32 > VectorParameterMaterialIndices
Definition MeshComponent.h:259