UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HLODModifier.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
8#include "HLODModifier.generated.h"
9
10
11class UActorComponent;
12class UHLODBuilder;
14
18UCLASS(Abstract, MinimalAPI)
20{
22
23public:
25
26 virtual void BeginHLODBuild(const FHLODBuildContext& InHLODBuildContext) PURE_VIRTUAL(UWorldPartitionHLODModifier::BeginHLODBuild, );
27 virtual void EndHLODBuild(TArray<UActorComponent*>& InOutComponents) PURE_VIRTUAL(UWorldPartitionHLODModifier::EndHLODBuild, );
28};
#define PURE_VIRTUAL(func,...)
Definition CoreMiscDefines.h:103
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Array.h:670
Definition SubclassOf.h:30
Definition ActorComponent.h:152
Definition HLODBuilder.h:112
Definition Object.h:95
Definition HLODModifier.h:20
virtual bool CanModifyHLOD(TSubclassOf< UHLODBuilder > InHLODBuilderClass) const PURE_VIRTUAL(UWorldPartitionHLODModifier
Definition HLODModifier.h:24
Definition HLODBuilder.h:53