UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HLODModifier.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
Templates/SubclassOf.h
"
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#include "HLODModifier.generated.h"
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class
UActorComponent
;
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class
UHLODBuilder
;
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struct
FHLODBuildContext
;
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UCLASS
(Abstract, MinimalAPI)
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class
UWorldPartitionHLODModifier
:
public
UObject
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{
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GENERATED_UCLASS_BODY
()
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public
:
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virtual
bool
CanModifyHLOD
(
TSubclassOf<UHLODBuilder>
InHLODBuilderClass
)
const
PURE_VIRTUAL
(
UWorldPartitionHLODModifier::CanModifyHLOD
,
return
false
;);
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virtual
void
BeginHLODBuild(
const
FHLODBuildContext
&
InHLODBuildContext
)
PURE_VIRTUAL
(UWorldPartitionHLODModifier::BeginHLODBuild, );
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virtual
void
EndHLODBuild(
TArray<UActorComponent*>
&
InOutComponents
)
PURE_VIRTUAL
(UWorldPartitionHLODModifier::EndHLODBuild, );
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};
CoreMinimal.h
PURE_VIRTUAL
#define PURE_VIRTUAL(func,...)
Definition
CoreMiscDefines.h:103
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
SubclassOf.h
TArray
Definition
Array.h:670
TSubclassOf
Definition
SubclassOf.h:30
UActorComponent
Definition
ActorComponent.h:152
UHLODBuilder
Definition
HLODBuilder.h:112
UObject
Definition
Object.h:95
UWorldPartitionHLODModifier
Definition
HLODModifier.h:20
UWorldPartitionHLODModifier::CanModifyHLOD
virtual bool CanModifyHLOD(TSubclassOf< UHLODBuilder > InHLODBuilderClass) const PURE_VIRTUAL(UWorldPartitionHLODModifier
Definition
HLODModifier.h:24
FHLODBuildContext
Definition
HLODBuilder.h:53
Engine
Source
Runtime
Engine
Public
WorldPartition
HLOD
HLODModifier.h
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1.9.8