UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FHLODBuildContext Struct Reference

#include <HLODBuilder.h>

Public Attributes

UWorldWorld
 
TArray< UActorComponent * > SourceComponents
 
UObjectAssetsOuter
 
FString AssetsBaseName
 
FVector WorldPosition
 
double MinVisibleDistance
 

Detailed Description

Provide context for the HLOD generation

Member Data Documentation

◆ AssetsBaseName

FString FHLODBuildContext::AssetsBaseName

Base name to use for generated assets

◆ AssetsOuter

UObject* FHLODBuildContext::AssetsOuter

Outer to use for generated assets

◆ MinVisibleDistance

double FHLODBuildContext::MinVisibleDistance

Minimum distance at which the HLOD is expected to be displayed

◆ SourceComponents

TArray<UActorComponent*> FHLODBuildContext::SourceComponents

Components that will be represented by this HLOD

◆ World

UWorld* FHLODBuildContext::World

World for which HLODs are being built

◆ WorldPosition

FVector FHLODBuildContext::WorldPosition

The documentation for this struct was generated from the following file: