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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <HLODBuilder.h>
Public Attributes | |
| UWorld * | World |
| TArray< UActorComponent * > | SourceComponents |
| UObject * | AssetsOuter |
| FString | AssetsBaseName |
| FVector | WorldPosition |
| double | MinVisibleDistance |
Provide context for the HLOD generation
| FString FHLODBuildContext::AssetsBaseName |
Base name to use for generated assets
| UObject* FHLODBuildContext::AssetsOuter |
Outer to use for generated assets
| double FHLODBuildContext::MinVisibleDistance |
Minimum distance at which the HLOD is expected to be displayed
| TArray<UActorComponent*> FHLODBuildContext::SourceComponents |
Components that will be represented by this HLOD
| UWorld* FHLODBuildContext::World |
World for which HLODs are being built
| FVector FHLODBuildContext::WorldPosition |