UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HapticFeedbackEffect_Base.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
9#include "HapticFeedbackEffect_Base.generated.h"
10
12
13UCLASS(MinimalAPI, BlueprintType)
15{
17
19
20 virtual void GetValues(const float EvalTime, FHapticFeedbackValues& Values);
21
22 virtual float GetDuration() const;
23};
24
25
26USTRUCT()
28{
30
31 UPROPERTY()
33
35 : HapticEffect(nullptr)
36 , PlayTime(0.f)
37 , Scale(1.f)
38 {
39 }
40
42 : HapticEffect(InEffect)
43 , bLoop(bInLoop)
44 , PlayTime(0.f)
45 {
46 Scale = FMath::Clamp(InScale, 0.f, 10.f);
47 HapticEffect->Initialize(HapticBuffer);
48 }
49
50 void Restart()
51 {
52 PlayTime = 0.f;
53 HapticEffect->Initialize(HapticBuffer);
54 }
55
56 ENGINE_API bool Update(const float DeltaTime, struct FHapticFeedbackValues& Values);
57
58 bool bLoop;
59
60private:
61 float PlayTime;
62 float Scale;
64};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition HapticFeedbackEffect_Base.h:15
Definition Object.h:95
Definition HapticFeedbackEffect_Base.h:28
void Restart()
Definition HapticFeedbackEffect_Base.h:50
bool bLoop
Definition HapticFeedbackEffect_Base.h:58
FActiveHapticFeedbackEffect(UHapticFeedbackEffect_Base *InEffect, float InScale, bool bInLoop)
Definition HapticFeedbackEffect_Base.h:41
Definition IInputInterface.h:41
Definition IInputInterface.h:70
FHapticFeedbackBuffer * HapticBuffer
Definition IInputInterface.h:74
static constexpr UE_FORCEINLINE_HINT T Clamp(const T X, const T MinValue, const T MaxValue)
Definition UnrealMathUtility.h:592
Definition ObjectPtr.h:488