9#include "HapticFeedbackEffect_Base.generated.h"
13UCLASS(MinimalAPI, BlueprintType)
22 virtual float GetDuration()
const;
35 : HapticEffect(
nullptr)
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition HapticFeedbackEffect_Base.h:15
Definition HapticFeedbackEffect_Base.h:28
void Restart()
Definition HapticFeedbackEffect_Base.h:50
bool bLoop
Definition HapticFeedbackEffect_Base.h:58
FActiveHapticFeedbackEffect(UHapticFeedbackEffect_Base *InEffect, float InScale, bool bInLoop)
Definition HapticFeedbackEffect_Base.h:41
Definition IInputInterface.h:41
Definition IInputInterface.h:70
FHapticFeedbackBuffer * HapticBuffer
Definition IInputInterface.h:74
static constexpr UE_FORCEINLINE_HINT T Clamp(const T X, const T MinValue, const T MaxValue)
Definition UnrealMathUtility.h:592
Definition ObjectPtr.h:488