UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HttpNetworkReplayStreaming.cpp File Reference

Classes

class  FNetworkReplayListItem
 
class  FNetworkReplayList
 
class  FNetworkReplayUserList
 
class  FNetworkReplayStartUploadingResponse
 
class  FNetworkReplayStartDownloadingResponse
 

Macros

#define CASE_EHTTPREPLAYRESULT_TO_TEXT_RET(txt)   case txt: ReturnVal = TEXT(#txt); break;
 

Functions

 DEFINE_LOG_CATEGORY_STATIC (LogHttpReplay, Log, All)
 
 DECLARE_DWORD_ACCUMULATOR_STAT (TEXT("Http replay raw bytes"), STAT_HttpReplay_Raw, STATGROUP_HttpReplay)
 
 DECLARE_DWORD_ACCUMULATOR_STAT (TEXT("Http replay compressed bytes"), STAT_HttpReplay_Compressed, STATGROUP_HttpReplay)
 
 DECLARE_CYCLE_STAT (TEXT("Http replay compress time"), STAT_HttpReplay_CompressTime, STATGROUP_HttpReplay)
 
 DECLARE_CYCLE_STAT (TEXT("Http replay decompress time"), STAT_HttpReplay_DecompressTime, STATGROUP_HttpReplay)
 
const TCHARLexToString (EHttpReplayResult Enum)
 

Macro Definition Documentation

◆ CASE_EHTTPREPLAYRESULT_TO_TEXT_RET

#define CASE_EHTTPREPLAYRESULT_TO_TEXT_RET (   txt)    case txt: ReturnVal = TEXT(#txt); break;

Function Documentation

◆ DECLARE_CYCLE_STAT() [1/2]

DECLARE_CYCLE_STAT ( TEXT("Http replay compress time" ,
STAT_HttpReplay_CompressTime  ,
STATGROUP_HttpReplay   
)

◆ DECLARE_CYCLE_STAT() [2/2]

DECLARE_CYCLE_STAT ( TEXT("Http replay decompress time" ,
STAT_HttpReplay_DecompressTime  ,
STATGROUP_HttpReplay   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT() [1/2]

DECLARE_DWORD_ACCUMULATOR_STAT ( TEXT("Http replay compressed bytes" ,
STAT_HttpReplay_Compressed  ,
STATGROUP_HttpReplay   
)

◆ DECLARE_DWORD_ACCUMULATOR_STAT() [2/2]

DECLARE_DWORD_ACCUMULATOR_STAT ( TEXT("Http replay raw bytes" ,
STAT_HttpReplay_Raw  ,
STATGROUP_HttpReplay   
)

◆ DEFINE_LOG_CATEGORY_STATIC()

DEFINE_LOG_CATEGORY_STATIC ( LogHttpReplay  ,
Log  ,
All   
)

◆ LexToString()

const TCHAR * LexToString ( EHttpReplayResult  Enum)